๐Ÿ“˜ CodeKings Patch Notes

๐Ÿ“š Version 3.4 - Reward Engine rework - Lesson modifiers & C# rework

๐Ÿ“š Overview

Patch 3.4 brings a major overhaul to the C# learning experience! We've completely redesigned Lessons 3-11 with professional visuals, enhanced educational content, and a brand-new Unified Reward Engine that consolidates all reward calculation across quizzes, lessons, and special events.

This patch represents a fundamental improvement to both the learning experience and the technical infrastructure powering CodeKings. Students now enjoy richer, more engaging lessons with better progression tracking and reward clarity.

โœจ Major Features

๐ŸŽฏ Unified Reward Engine

The new Unified Reward Engine consolidates all reward calculations into a single, robust system โ€” replacing multiple scattered reward implementations with one authoritative source.

Lesson XP Rewards

โš™๏ธ What Changed:

  • Single Source of Truth: All rewards (quizzes, lessons, gauntlet, events) now use one unified calculation system
  • Consolidated Logic: Replaced 5+ separate reward calculation functions with one comprehensive engine
  • Improved Accuracy: Eliminated inconsistencies between quiz rewards, lesson rewards, and special event rewards
  • Better Performance: Optimized database queries with proper indexing and reduced redundant calculations
  • Enhanced Tracking: Detailed reward breakdown shown to students with source attribution

๐Ÿ’Ž Reward Components:

  • Base EXP: Core experience points for completing activities
  • Class Bonuses: Multipliers based on equipped class (Warrior, Mage, Assassin, etc.)
  • Item Bonuses: Additional multipliers from equipped weapons, shields, and armor
  • Streak Bonuses: Daily login streak multipliers
  • Achievement Bonuses: Special multipliers from earned achievements
  • CodeCoins: Currency rewards calculated alongside EXP

๐Ÿ”ง Technical Improvements:

  • Proper transaction handling prevents duplicate rewards
  • Detailed logging for debugging and analytics
  • Extensible architecture supports future reward types
  • Clear separation between calculation and application logic

๐Ÿ† Enhanced Lesson Reward System

New C# Lesson Interface

Lessons now provide detailed reward breakdowns showing exactly how your EXP and CodeCoins were calculated, including all active bonuses and multipliers.

๐Ÿ“Š Reward Breakdown Features:

  • Base Rewards: Clear display of core EXP/Coins earned
  • Active Multipliers: Real-time calculation of class, item, and achievement bonuses
  • Total Summary: Final amounts with all bonuses applied
  • Transparency: Students see exactly why they received specific amounts
  • Motivation: Visible bonuses encourage equipment upgrades and class selection

๐Ÿ’ฐ Lesson Completion Rewards:

  • Per Step: 5 CodeCoins + varying EXP based on lesson complexity
  • Lesson Complete Bonus: Additional EXP for finishing entire lessons
  • First-Time Bonus: Extra rewards for lessons completed for the first time
  • Multiplier Stacking: All bonuses multiply together for maximum rewards

๐Ÿ“– Complete C# Lesson Redesign (Lessons 3-11)

Enhanced Lesson Layout

We've completely rebuilt 9 C# lessons (Lessons 3-11) with professional educational design, enhanced visual hierarchy, and deeper technical content. These lessons now match the quality of our Python Sanctum while maintaining full JARVIS AI compatibility.

๐ŸŽจ Visual Enhancements:

  • Color-Coded Steps: Clear progression with green โ†’ cyan โ†’ gold โ†’ purple color scheme
  • Professional Typography: Enhanced readability with CodeMirror syntax highlighting
  • Structured Layouts: Consistent formatting across all lessons with clear visual hierarchy
  • Mission Boxes: Each step starts with clear learning objectives
  • What Happened Explanations: Post-code explanations reinforce understanding
  • ProTip Callouts: Real-world context and best practices highlighted

๐Ÿ“š Content Improvements:

  • Lesson Overviews: Clear objectives and learning outcomes at the start
  • Why It Matters: Real-world applications and relevance explained
  • Deeper Explanations: Enhanced technical depth while maintaining accessibility
  • Code Examples: Professional, industry-standard code patterns
  • Common Mistakes: Side-by-side wrong vs. correct comparisons
  • Key Takeaways: Summary cards reinforcing core concepts
  • Knowledge Checks: Interactive quizzes with detailed explanations

๐Ÿ”ง Technical Features:

  • JARVIS Integration: Full AI tutor compatibility with proper step extraction
  • Proper Step Numbering: Fixed ID scheme (code40X-1, code40X-2, etc.) for reliable parsing
  • Consistent Structure: Standardized containers and class names across all lessons
  • Responsive Design: Optimized for desktop and mobile learning

๐Ÿ“‹ Redesigned Lessons

Old C# Lesson Design

Before: Basic layout with minimal structure

The following C# lessons have been completely overhauled:

  • Lesson 3: String Manipulation โ€” Enhanced with interpolation, methods, and real-world examples
  • Lesson 4: If Statements & Conditions โ€” Improved conditional logic teaching with visual operator grid
  • Lesson 5: Loops & Repetition โ€” Better loop type explanations with countdown challenges
  • Lesson 6: Arrays & Collections โ€” Clear array anatomy diagrams and index explanations
  • Lesson 7: Methods & Parameters โ€” Comprehensive function vs procedure teaching
  • Lesson 8: Classes & Objects (OOP) โ€” Professional introduction to object-oriented programming
  • Lesson 9: Encapsulation & Access Modifiers โ€” Data protection with validation examples
  • Lesson 10: Inheritance & Polymorphism โ€” Complete class hierarchy teaching
  • Lesson 11: Abstraction & Interfaces โ€” Professional contract-based design patterns

โ„น๏ธ All 9 lessons now feature consistent styling, enhanced educational content, and full JARVIS AI compatibility!

๐Ÿ”ง Improvements & Bug Fixes

๐ŸŽฏ Lesson System:

๐Ÿ’Ž Reward System:

๐ŸŽจ UI/UX:

โšก Performance:

๐Ÿ› ๏ธ Technical Details

Unified Reward Engine Architecture:

function calculateRewards($userId, $activityType, $baseAmount) {
    // 1. Get base rewards
    $rewards = getBaseRewards($activityType, $baseAmount);
    
    // 2. Apply class bonuses
    $classMultiplier = getClassMultiplier($userId);
    
    // 3. Apply item bonuses
    $itemMultipliers = getItemMultipliers($userId);
    
    // 4. Apply achievement bonuses
    $achievementMultipliers = getAchievementMultipliers($userId);
    
    // 5. Calculate final amounts
    $totalMultiplier = $classMultiplier * $itemMultipliers * $achievementMultipliers;
    $finalRewards = applyMultipliers($rewards, $totalMultiplier);
    
    // 6. Log and return breakdown
    return [
        'exp' => $finalRewards['exp'],
        'coins' => $finalRewards['coins'],
        'breakdown' => generateBreakdown($rewards, $multipliers)
    ];
}

JARVIS Compatibility Pattern:

โš ๏ธ Known Issues

๐Ÿ”ฎ What's Next?

Future patches will include:

๐Ÿ“š Version 3.3 โ€“ CodeKings Store, Login streaks & MysteryBoxes(26 November 2025)

๐ŸŽ Overview

Patch 3.3 introduces the CodeCoin Economy System, featuring the new CodeCoin Store and Mystery Box mechanics! Earn CodeCoins by completing lessons and quizzes, then spend them on mystery boxes containing valuable rewards like EXP bonuses, rare items, and exclusive badges.

This patch lays the foundation for a full reward ecosystem, with more items and features coming soon!

โœจ New Features

๐Ÿช CodeCoin Store

Store Preview
  • Brand new premium store interface with animated cards and rarity-based styling
  • Purchase Mystery Boxes using CodeCoins earned from lessons and quizzes
  • Three box types available:
    • Standard Mystery Box (100 CodeCoins)
    • Premium Mystery Box (250 CodeCoins) โ€“ Coming Soon
    • Legendary Mystery Box (500 CodeCoins) โ€“ Coming Soon
  • Real-time coin balance tracking in header
  • Smooth purchase flow with automatic redirect

๐ŸŽ Mystery Box System

Mystery Box Preview
  • Interactive spinning carousel to reveal rewards
  • Weighted RNG system for fair reward distribution:
    • Common: ~50%
    • Uncommon: ~30%
    • Rare: ~15%
    • Legendary: ~5%
  • Visual preview of all possible drops
  • Claim system for collected rewards
  • Box inventory tracking

๐Ÿช™ CodeCoin Economy

CodeCoins UI
  • Sanctum Lessons: Earn 5 CodeCoins per step
  • Quizzes: Earn +1 per correct answer
  • 500 Coin bonus given to celebrate the launch!
  • Coin balance shown globally in the header

๐Ÿ† Available Rewards (Standard Box)

Note: Mystery Box system is currently in WIP.

Reward Screen

โœ… Currently Functional:

  • EXP Bonuses โ€“ 50,000 to 500,000 EXP
  • Rewards auto-applied upon claiming

๐Ÿ“… Daily Login Streak System

Daily Login Preview

Patch 3.3 introduces the fully functional Daily Login Streak system โ€” rewarding students for logging in consistently and progressing through the Sanctum.

โญ How It Works

  • Log in once per day to claim a reward
  • Streak progresses automatically each day
  • Rewards increase in value as the streak rises
  • Coins and EXP rewards alternate for balanced progression
  • Streak resets if a day is missed

๐ŸŽ Daily Reward Structure (Days 1โ€“8)

The following table reflects the exact rewards configured in the database:

Day Reward Value
Day 1CodeCoins5 Coins
Day 2EXP10,000 EXP
Day 3CodeCoins25 Coins
Day 4EXP25,000 EXP
Day 5CodeCoins50 Coins
Day 6EXP50,000 EXP
Day 7EXP & Coins100,000 EXP & 100 Coins

โ„น๏ธ More days and special streak milestones (Day 14, Day 30, Day 60) are planned for future updates.

๐Ÿ”ง Technical Details

  • Secure claim endpoint prevents double-claiming the same day
  • Logs streak progress and last_claim date in user_daily_login
  • Fully compatible with your CodeCoins + EXP reward engine
  • UI includes animated confirmation popup and updated streak timeline

๐Ÿšง Coming Soon:

  • Legendary Weapons
  • Shields & Armor
  • Cosmetic Items
  • Badges
  • Profile Effects

๐Ÿ”ง Improvements & Changes

  • Fixed reward distribution system
  • Improved store UI responsiveness
  • Optimized carousel animation logic
  • Added debug logging for C# & SQL runners

๐Ÿ“š Version 3.2.2 โ€“ Sanctum Expansion, SQL Curriculum & J.A.R.V.I.S. Intelligence Upgrade (11 November 2025)

The Sanctum receives one of its largest growth updates yet โ€” introducing new full learning pathways, enhanced AI debugging systems, and deep improvements to Python-based simulations.

๐ŸŽจ Version 3.2.1 โ€“ BattlePass Display Refinements (26 October 2025)

Weโ€™ve made an update to the BattlePass EXP display to improve clarity and progression tracking for players.

๐ŸŽจ Version 3.2 โ€“ BattlePass System, Skeleton Warrior Avatar & Draconic Theme Unveiling (25 October 2025)

๐ŸŽจ Version 3.12 โ€“ CSS Sanctum Overhaul & J.A.R.V.I.S. Persistence Update (23 October 2025)

โš”๏ธ Version 3.11 โ€“ Mirror IDE Framework, Python Expansion & C# Foundations (22 October 2025)

โš”๏ธ Version 3.10 โ€“ Python Hub, C# Foundations & J.A.R.V.I.S. Intelligence Update (20 October 2025)